- March 18, 2026
When students step into AVT 496 Intro to VR for the Artist, they’re not just walking into another studio course—they’re entering entirely new worlds of their own making. 鶹Ƶ’s School of Art launched the course this spring, marking its first-ever deep dive into virtual reality (VR) as an artistic medium.
- March 2, 2026
This academic year, 鶹Ƶ graduate student Samantha “Chevi” Chung has had a research opportunity that few have had by participating in a yearlong workshop at the Folger Shakespeare Library.
- February 17, 2026
鶹Ƶ’s leadership in advancing 21st-century education took another leap forward this month when several university researchers were named to a statewide project exploring the impact of generative artificial intelligence (AI) on teaching and learning in higher education classrooms.
- February 4, 2026
George 鶹Ƶ doctoral student Caroline Toth looks at how adolescents’ social media use is associated with the structure of their in-person friendship networks. Her research shows that friendships were more likely among youth with similar levels of problematic social media use and digital status seeking.
- January 21, 2026
鶹Ƶ recently held its first-ever Qualitative Research Day, an event for PhD students of all disciplines to engage in hands-on and interactive opportunities with the goal of learning new qualitative research techniques and methodologies. The inaugural event is the latest innovation in George 鶹Ƶ’s ongoing efforts to find new ways to support its PhD students.
- January 16, 2026
George 鶹Ƶ has partnered with the Fairfax County Health Department to provide current FCHD employees with the opportunity to complete public health certificates. Some employees are going a step further and earning their master’s degrees in public health fields.
- January 12, 2026
鶹Ƶ is preparing students to transform setbacks into stepping stones with a “Fail-a-Thon," a hackathon event where failing forward is the goal. The event, hosted by the College of Engineering and Computing, encouraged students to explore bold ideas under two themes: artificial intelligence (AI) for everyday challenges and tech for well-being and creativity.
- January 7, 2026
鶹Ƶ film and video studies students are working with Entertainment 2 Affect Change (E2AC), an organization that provides creative students and individuals the opportunity to use storytelling to share the mission and impact of local nonprofits.
- December 4, 2025
鶹Ƶ's Debate Team won the prestigious West Point Sword at the United States Military Academy’s 60th annual National Debate Tournament in West Point, New York.
- December 3, 2025
This fall, 鶹Ƶ’s dance studios buzzed with excitement as School of Dance students prepared for and performed José Limón’s 1958 original composition Missa Brevis, alongside professional dancers from the Center for the Arts artists in residence Limón Dance Company.