
Associate Professor of Game Writing, Computer Game Design Program, College of Visual and Performing Arts
Contact Information
Campus: Fairfax
°¿´Ú´Ú¾±³¦±ð:ÌýArt and Design Building Room 2024
Mail Stop: MSN 1C3
Email: shudson3@gmu.edu
Biography
Seth Hudson is Associate Professor of Game Writing in Âé¶¹ÊÓÆµâ€™s Computer Game Design Program, situated in the College of Visual and Performing Arts. Hudson received his PhD in Education, with a specialization in Higher Education, from Âé¶¹ÊÓÆµ in 2018. Hudson’s scholarship explores playful approaches to teaching; game writing pedagogy; portfolio-focused curriculum development; and undergraduate student research and creative activity. Over the past decade, he has presented work at a number of national conferences, including: DiGRA, the East Coast Game Conference, GDC, the Conference on College Composition and Communication (4C’s), and the Serious Play Conference.
Professor Hudson received the Mentoring Excellence Award from Âé¶¹ÊÓÆµâ€™s Office of Student Scholarship, Creative Activity, and Research (OSCAR) in 2020, and was recognized as a Teacher of Distinction by Âé¶¹ÊÓÆµâ€™s Stearns Center for Teaching and Learning in 2019. In the classroom, Hudson’s teaching has included: Story Design for Computer Games, History of Video Game Design, Research Methods and Criticism, Character Development, English Composition, Principles of Inquiry and Research, Introduction to Game Design, and Pre-Internship Seminar. In addition to working with students on original research projects, he co-founded and served as faculty advisor/mentor for Âé¶¹ÊÓÆµ's undergraduate Games-Engaged Analysis and Research Group (GEAR) from 2014-2018.
Currently he continues his pursuit of scholarship and meaningful collaboration to support student learning and enhance instruction across fields.
Selected Publications & Presentations
Hudson, S. (2022). Approaching a pedagogy of game writing. Taylor & Francis Group. https://doi.org/10.4324/9781003277668
Hudson, S.A. (2021). A research-based approach to game writing pedagogy. ToDiGRA (Online), 5(3). https://doi.org/10.26503/todigra.v5i3.124
Hudson, S. & Willis, B. (2019). A dancer and a writer walk into a classroom. In A. James & C. Nerantzi (Eds.), The power of play in higher education: Creativity in tertiary learning (pp. 253-261). Basingstoke, England: Palgrave Macmillan.
Smith, L., Constantine, L. S., Sauveur, A. Samaras, A. P., Casey, A., Evmenova, A. S., Hudson, S., Lee, S., & Reid, E. S., with contributions from Ericson, R., Ewell, M., Lukes, L., Muir, S., Nelson, J. & Poms, L. (2018). Dwelling in the question: Professional empowerment through complex visual self-study. In Ritter, J. K., Lunenberg, M., Pithouse-Morgan, K., Samaras, A. P., & Vanassche, E., (Eds.) Teaching, learning, and enacting self-study research (pp. 275-295). Dordrecht, The Netherlands: Springer.
Hudson, S.A. (2018). Developing industry-relevant pedagogy. Serious Play Conference. Manassas, VA, July 10th.
Hudson, S., Smith, G., Pinckard, J., Packwood, D., Dilloway, L., McClure, A., & Mateas, M. (2018). Educators soapbox. Game Developers Conference. San Francisco, CA, March 20th.
Colby, R, S., Eyman, D., Hudson, S.A., Magelssen-Green, M., Reed, S., Sierra, W. (2018). Transforming experience into research: Empirical methods for game studies in writing and rhetoric. Conference on College Composition & Communication. Kansas City, MO, March 16th.
Hudson, S. & Eyman, D. (2017). Anyone can play: Forming undergraduate interdisciplinary research around video games. Council on Undergraduate Research Quarterly, 37(4), 41. doi: 10.18833/curq/37/4/4
Hudson, S.A., (2017). Forming and appreciating identity in the games design curriculum. In A. Shahriar & G.K. Syed, (Eds.), Student culture and identity in higher education (pp. 111-125). Hershey, PA: IGI Global.
Education
- MA, English and Comparative Literature, University Cincinnati, 2009
- PhD, Education, Âé¶¹ÊÓÆµ, 2018