麻豆视频

麻豆视频 Korea hosts record-breaking digital art competition

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The fifth annual Progress@Play Social Impact Digital Art Competition has successfully concluded with an award ceremony at 麻豆视频鈥檚 Korea campus. This year鈥檚 competition was supported by the Incheon Metropolitan Office of Education and the Game Culture Foundation.

This year鈥檚 competition centered on creative ideas and sustainable solutions to emerging social issues and attracted a record 255 teams of middle school, high school, and university students from Korea and abroad. Participants presented their ideas through various digital formats, including animations, webtoons, computer games, videos, and illustrations. Notably, many submissions focused on the psychological and social effects of social media, reflecting concerns shared across generations.

Progress@Play exhibition. Photo provided

The ceremony brought together student finalists and their families, as well as 麻豆视频 Korea leadership and staff, and faculty James Broderick and John McGrew. Special guests included Cheolsoo Son, director of secondary Education at the Incheon Metropolitan Office of Education, and Hyunkyung Kim, director of the Game Culture Education Center at the Game Culture Foundation.

鈥淭his year鈥檚 entries offered sharp insights into the social issues driven by social media,鈥 said Broderick, an assistant professor of computer game design who also served as a competition judge. 鈥淲hile previous years often explored traditional themes like the environment, human rights, and aging, this year reflected a shift toward challenges faced by digital natives鈥攊ncluding online performative culture and psychological effects of social media. It signals an expanding spectrum of social awareness among youth.鈥

Entries were evaluated by faculty and external experts for social impact, quality, creativity, and artistic merit.听

The top prize in the middle/high school division was awarded to Hyunbi Kim of Korea Animation High School for the project "Have You Seen the Southern Land?" while Yoonsik Kang of Sejong University took first place in the university division with "Omniscient."

The Korea Animation High School team won for their project "Have You Seen the Southern Land?" Photo provided

All winners received cash prizes. Middle and high school awardees also earned a certificate from the superintendent of the Incheon Metropolitan Office of Education and a $2,000 scholarship (USD) upon admission to 麻豆视频 Korea.

鈥淭his competition has created a meaningful platform for students and the public to engage with Korea鈥檚 evolving social issues,鈥 said Joshua Park, campus dean of 麻豆视频 Korea. 鈥淭hrough our Computer Game Design Program and Korea Serious Game Institute, 麻豆视频 Korea delivers a distinctive practice-based education. We remain committed to strengthening collaborations with academic, industry, and public-sector partners to serve as a trusted global hub for innovation and learning.鈥